4x4x4 Rubik's Cube - The Beginner's Solution

The Rubik's Revenge is the 4x4 version of the Rubik's Cube. This is also a Hungarian invention, designed by Sebestény Péter. This twisty puzzle can be used as a 2x2x2, not turning the outer layers or can be used as a 3x3x3 if we rotate only the outer layers. There are about 7.4×1045 possible permutations for this puzzle.

It has 24 edges, 24 centers and 8 corner fields. It has similar core mechanism as a Rubik's Cube but in this case the 4 center pieces are held together by a hidden center. To take it apart pop out a center piece with a screwdriver.Reassembling can be hard unless you have four spare hands.

Play with the Rubik's Revenge simulator

2x2 4x4 5x5 cubes
2x2, 4x4 and 5x5 cube puzzles

Variations

Just like the Rubik's Cube, the 4x4 has many shape mods, built on the same inner mechanism.

4x4 shape mods

Axis Cube – cube in solved position but it changes its shape as you scramble it.
Octahedron – the centers become corners and the corners become centers.
Fisher Cube – the mother of shape mods.
Bandaged Cube – with some pieces attached together.2x2 in a 2x2 by Meffert's.
Windmill – with a slightly twisted core.
Mastermorphix – 4 colored pillowed shape shifter.
4 colored shape-shifter. We have to mention the 4x4 Ghost and Mirror cubes too.

How to solve a 4x4

The solution is more complicated than the classic Rubik's Cube method, but if you know how to solve a 3x3x3 then you shouldn't have difficulties with this one either. We solve the 4x4 grouping the 4 centers and the edge-pairs together, and finally solving it like a 3x3. Some speedcubers can solve this cube under 30 seconds so it can't be that hard!

Notation

notationWe use letters to mark the rotations on the cube, similar to the the Rubik's Cube notation. Deep turns come in when we move two letters together, but we can define slice turns when we move the second layer only. We are going to use the official NxNxN notation:

F – Outer front face clockwise
U' – Outer up face anticlockwise
L2 – Double turn of the left face (180o)
Fw – Outer block move: the two front faces together clockwise. For NxNxN cubes we mark how many layers to grab but we can ignore this for a 4x4 cube since the numbers is always 2: 2Rw'. Other tutorials use lowercase letters to mark double turns.
f – Lowercase letters mark inner slice turns. u' = Uw' U

Step 1: Two adjacent centers

color-schemeSince the 4x4 has no fixed center piece which determines the color of each face we have to calculate the color scheme from the colors of the corner pieces.

The image shows the most common color scheme, which is copyrighted by the Rubik's brand so other manufacturers avoid it by replacing the orange with purple or reorganizing the faces. If you have a Rubik's logo on your cube then this is the one you have to use.

Let's solve the white and yellow adjacent centers first. If you can't find any corners having these two colors next to each other then these should be fine.

This step shouldn't be a problem because there are no solved pieces that we can mess up. Use this short algorithm to insert a piece from the top to the front layer.

white face
Dw' Rw' Dw

When the white face is complete, Try to build the yellow 2x2 block on the opposite side with the white face moved to the bottom. 

yellow face
With the completed white center at the bottom: Rw U Rw' and Rw U2 Rw'

 Step 2: Remaining four centers

Move the completed centers to the left and right sides to keep them out of the way. Build the first block then keep an eye on the color scheme for the next ones.

solving the centers
Use the same algorithms as above, with the white and yellow centers on the left and right: Rw U Rw'

Step 3: Pairing the edges

The center blocks are done and now we have to pair the edges. Use the algorithms below to attach two edges from the front-left and front-right edges. Depending on their position we have to use two mirrored algorithms. Make sure there's no complete edge above the lower edge piece (marked with arrows) because this algorithm would break that.

When the matching pieces are side by side on the same level (3rd picture) you need to turn the one on the right upside down to be able to perform one of the moves.

pairing edges
First case: Uw L' U' L Uw'     Second case: Uw' R U R' Uw     Side by side: R U' B' R2

When you reach the last two edges then you won't be able to use any non-matching edge pairs in the top layer because they all have been paird already. We have a separate algorithm to solve the last two edges. Use the R U' B' R2 trick above if the pieces are not aligned correctly.

last edges
Last edges: Dw R F' U R' F Dw'

Step 4: Solve it like a 3x3

From this point we can finish the cube solving it like a 3x3, turning the outer layers only. Read here how to solve the Rubik's Cube if you need further help but don't close this page yet because you might be facing one of the parity cases as you go further.

reduction to rubiks cube
The 4x4 reduced to a 3x3

Step 5: Parity cases

As you reach the last layer you might find yourself in a situation where the cube seems to be unsolvable. For example when you reach the yellow cross and one edge seems to be oriented wrong or you find two pieces on the correct spot when you are positioning the last layer corners. See which of the long algorithms below solves your situation. 

parity casesReorient 2 and 3:
r2 B2 U2 l – U2 r' U2 r – U2 F2 r F2 – l' B2 r2

The same without slice moves:
Rw2 R2 B2 U2 – Lw L' U2 Rw' – R U2 Rw R' – U2 F2 Rw R' – F2 Lw' L – B2 Rw2 R2

Swap 4 and 5:
Rw2 f2 U2 Fw2 – D Rw2 U2 Fw2 – U’ Fw2 L2 U2 – B2 Lw2 U
The same algorithm without slice moves:
Rw2 Fw2 F2 U2 Fw2 – D Rw2 U2 Fw2 – U’ Fw2 L2 U2 – B2 Lw2 U

Swap 1 and 4:
F2 R2 B' - D' B R2 F' U  - Fw2 F L2 - f2 Lw2 - f2 l2 U' (ok)
The same algorithm without slice moves:
F2 R2 B' - D' B R2 F' U - Fw2 F L2 - Fw2 F2 Lw2 - Fw2 F2 Lw2 L2 U'

More about the 4x4 Parity

Solve any NxNxN cube

Aarti Agarwal
can you please put up more examples or with pictures or maybe that step by step tutorial in the 3x3x3 cube ??? its very hard to understand
Aly Serry
Online solver??
Luke Magdalin
There isn't such a thing, when i first got my 4x4 cube i looked all over the web to find out it is still being made. But there is a 3x3 online solver
Michael Cross
There is a solver for 4x4x4, https://Cube-solver.com/#id=4
Steffen Joseph O'Donovan
Learn how to solve the 3x3, when you understand that fully, the only thing you'll have to learn is how to make the centers and pair the edges. When you know that, you can basically solve any NxNxN twisty puzzle. (:
Suzy Armstrong
But there are about 6 different parity cases which happen in 3/5 solves so...not really
Tim Wu
the very basic idea is: we want to move a tile to a certain position with changing the other tiles as little as possible. in 3x3x3, you can try this. say you have already make the top face of the cube, then move one edge tile out with operations[A], then use operations[B] to move it back... than observe the changes to the other tiles. If [B] eq [A.reverse], there would be no change.... Say if it changes 3 tiles(cells), you can repeat the [A][B] process to adjust those 3 tiles to push some tile(s) to the "right" position. Once you are familiar with moving the edge tile, you can try the corner.
Luke Magdalin
no i tried this method more than 10 times it works fine it is your error you sre not reading the algorithms correctly
Chuckie Jay Jala
Promise it's more easy by using my own patterns. Simply, first complete 1st layer or arrange 1 color.
After you complete one color put it as a base and arrange the four 2x2 center of the cube and the top 2x2 center will accumulate automatically.
Chuckie Jay Jala
After solving all the 2x2 centers arrange the edges of the 2nd layer, the edges of 3rd layer and next the four edges of the top or the 4th layer lastly the corners of the top layer
Andrei Muzarev
Thank you so much for wonderful 4ั…4 cube guide! ๐Ÿ‘๐Ÿ‘
I followed the instructions, and finally has solved 4ั…4 cube !
David Hanney
The 4x4x4 simulator
https://ruwix.com/.../4x4x4-rubiks-revenge-cube-simulator...
uses different notation.

For two layers this page uses 'w' but the simulator uses '2'.
To make it worse, this page uses '2' for another meaning (twice).
Could they be made consisent?
Jerome Bangalao
True. The W notation allows you to refer to any depth on any Nร—N cube, but on a 4x4 there's just face rotation or double-layer rotations.
Veronica Obeid
I've almost solved the 4x4 but stuck. Can u help? Yellow, white and green solved. 3:1 for orange, blue and red are reversed. The directions they are suppose to move is to the left, but I cannot solve.
Marcelo Jivan-Coteti
guys... c'mon..,.the formula is easy pisy if you know a 3by3.
TRY HARDER!!!
Bryant Rich
Not sure how this is confusing to people. Maybe they don't read that well?
It explains what each letter represents. My little cousin๐Ÿ‘ถ (10 year old) seems to understand it because she has solved the 4x4
Michael B Hildebrand
I don't understand the first step, where Dw' Fw' Dw is suppose to move a piece from the top to the front. It does not.
Is there as error here? Or its out me?
Jason Herbert
Are you holding the cube right?
Nirjar Vyas
I have completed almost all sides except two last upper layer edges on the opposite Color..Green side completed blue side completed white and yellow is done..How to solve the other two remaining sides edges??
Giovanna Pirri
Very clear! I followed your instructions and I resolved the 4x4!
BTW, I already knew how to solve a 3x3, so that helped me! Thx a lot!
Ernest Fowler
Star Wars fans be like 'R2 D2'
Luke Magdalin
THANK YOU for the last two pairs algorithm XD
Russell Coleman
if you just want to solve it and not worried about speed yet then only 2 algorithms are needed in the pair all the edges step. If they are as the first two cases use R F' U R' F Dw R F' U R' F Dw'
but if like case 3(directly across each other): Dw R F' U R' F Dw'

It's easy to remember if you memorize (R F' U R' F) first. Let A=(R F' U R' F) so,
case1 and 2: A Dw A Dw'
directly across: Dw A Dw'
Clint Anderson
Got to the last step, no problem. Then I had a parity problem and needed to swap 1 and 4. Now the whole thing looks like it did when I started :)
Simone Hemery Smith
it works
Georgi Kolarov
Great formulas. What confuses a bit is the clockwise of the B. Experimentally found that man must watch toward side B for the clockwardness. In other words, staring to the front F, man must rotate Back Side in reverse, i.e. anticlockwise for direction "B".
Mai Nishimura
What does - mean?
Daniel Nurme
nothing. it's just the gap between steps. you can solve it by just ignoring them
Donald Keys
With the white done,and turned to the bottom,how do I get the yellow on top if they are on the sides????
Michael Burdek
What do I do if I'm left with one yellow edge that is always facing the wrong way for the yellow cross.
Rajiv Mvg
Thanks , I had issues with the last layer, great explanation , kudos to this website :)